While the Harengon works for any class, it’s not exceptionally good at anything in particular. It also doesn’t provoke opportunity attacks, so in a way it’s like a miniature version of Cunning Action. Lucky Footwork provides some insurance against damage from Dexterity saves (which are very common), and Rabbit Hop allows you to get out of melee or over small obstacles like pits and difficult terrain a few times per day. Hare-Trigger is the trait that people are most likely to consider when building a harengon since bonuses to Initiative are often difficult to find. They use the same rules for ability scores and languages that all post-Tasha’s races use (+2/+1 ability score increases or three +1’s and two languages), and their other traits work for basically any character. Mechanically, the Harengon is a versatile race that can work in a variety of builds. If you didn’t already figure it out, “harengon” is a play on “here and gone”, “hare-trigger” is a play on “hair trigger”, “lucky footwork” is a reference to the concept of rabbit’s feet being good luck tokens, and explaining jokes makes them less funny so I’m going to stop doing that now. They have a fun mix of useful traits, and everything about the race was written with a fun sensibility, so just reading the race’s traits is a good time. Despite originating from the Feywild, the Harengon is still a humanoid. The Harengon is a rabbit anthromorph introduce in Wild Beyond the Witchlight ( affiliate link).
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