![]() ![]() Otherwise the PCB is surprisingly sparse.Ĭlick to enlarge - The new Recon3D's is tiny in comparison to a first gen X-Fi, yet offers more features and comparable audio quality, albeit via fewer outputs Cracking open the Recon3D also reveals a VIA 8-channel audio controller chip and a low-end ARM processor, both of which are used when handling the audio from consoles. The Sound Core3D chip at the Recon3D’s heart is much, much smaller than the old X-Fi audio processors, but boasts a four-core design that combines a digital signal processor (DSP), digital-to-analogue converters (DACs) and analogue to digital converters (ADCs) that enable it to handle audio as ably as its PCI-E, resistor-covered forebears. Don’t worry system builders – Creative will be bringing the new chip to PCI-E cards soon, but this first product is targeted at bringing Creative’s audio technologies to both the Xbox 360 and PS3 in addition to the PC. However, as you’ll no doubt have realised, the Recon3D is an external sound card, connected by USB rather than the PCI or PCI-E bus. Click to enlarge - The new Recon3D (left) and its PCB feature the Creative Sound Core3D audio processor ![]()
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